A generation accustomed to constant connectivity is facing a potential digital detox – and the consequences are sparking heated debate. As proposals for a social media ban for under-16s gather momentum, experts warn that merely replacing screens with books or outdoor activities overlooks the complexities of modern childhood.
Arran Wilson from The Wildlife Trusts cautions against simplistic solutions, highlighting that young people use social media not just for entertainment but to connect with others, seek inspiration, and experience a sense of belonging. Children's author Rob Biddulph notes that this need for connection is fundamental, making it crucial to find alternative ways to meet these needs rather than just replacing the platforms themselves.
Organisations across the UK are pioneering initiatives that foster connection, creativity, and community. Simon Carter from the Scouts points out their ability to connect young people with peers outside their immediate friendship circles, a sentiment echoed by film clubs, youth theatres, and music projects. Initiatives like BFI film clubs encourage teamwork in film production, while Youth Music-supported programmes span DJing, podcasting, gaming, and event organisation.
Beyond formal groups, experts recommend activities that mimic the rewarding aspects of social media, such as environmental activism, volunteering, and mentoring younger children. Sally Kettle, Deputy Chief Guide at Girlguiding, stresses that 'purpose and connection' are often what young people seek online. Cultural institutions like museums, galleries, and dance organisations also provide rich alternatives, with many now engaging young people through youth panels and creative projects.
Experts advise parents to understand what draws their children to specific platforms or games – be it identity, stimulation, or achievement – to find suitable real-world equivalents. John Glancy of the National Trust recommends activities that offer novelty, progression, and excitement, such as geocaching for treasure hunt walks, MapRun for combined running and problem-solving, and bouldering for escalating physical challenges.