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Red Kiss: Vampire Espionage in Cold War Berlin from Wispfire

Wispfire is developing 'Red Kiss', a tactical narrative RPG set in 1980s Cold War Berlin, where players command a team of vampire agents. The game aims to offer a dark, queer, and diverse take on the vampire genre, using motion-capture technology to bring its characters to life.

  • Red Kiss is a tactical narrative RPG where players manage vampire agents in 1980s Cold War Berlin.
  • The game explores themes of justice in an unjust world, with players guiding an initially human protagonist turned vampire.
  • Wispfire is utilising Live2D motion-capture technology, commonly used by VTubers, to animate its hand-drawn characters.
  • The development team has a background in interactive theatre, influencing the exaggerated facial performances of the characters.
  • Red Kiss is described as a dark, queer, and diverse game, currently in development for PC.

The shadows are darkening over Berlin, 1980s-style, as Wispfire's 'Red Kiss' plunges players into a world of vampire espionage. This independent game development studio has cooked up a tactical narrative RPG that's as cunning as it is captivating. You'll be commanding a network of bloodthirsty agents, navigating the city's fractured landscape to gather clues and build alliances with local factions – all while managing their supernatural needs.

At its heart, 'Red Kiss' tells the story of a human protagonist who, lost in the futility of conflict, finds new purpose as a vampire. Narrative designer Roy van der Schilden admits that the game's exploration of anguish and melancholy is a deliberate move – one that ponders how to seek justice in a world perceived as unjust.

The characters in 'Red Kiss' are more than just mere avatars – they're complex, multi-faceted individuals with their own backstories. Players will guide them through personal missions, influencing the course of their struggles and ultimately deciding the resolution of their narratives. Wispfire's using a combination of hand-drawn portraits, voice acting, and motion-capture animation to bring these characters to life – with the help of Live2D software, which they're adapting for more affordable animation.

Art director Aïda de Ridder explains that the team's background in interactive theatre has proved invaluable, as performers are accustomed to exaggerating expressions to ensure visibility and impact. This style translates well to the game's unique animation approach – one that acknowledges the limitations of static phone setups used for capture.

'Red Kiss' wants to shake up the vampire genre with its dark, queer, and diverse take on the classics. Van der Schilden makes no bones about the team's desire to move away from overly "pink rainbows" representations in some media – instead aiming for a nuanced perspective that imbues characters with strong personalities and purpose.

Why this matters: This game represents an innovative approach to narrative and character animation within the UK's growing independent games sector, offering a fresh perspective on a classic genre. Its themes of justice and identity, coupled with its unique aesthetic, could resonate with a broad audience.

What this means for you: What this means for you: If you're a UK gamer interested in narrative-driven titles, tactical RPGs, or unique takes on the supernatural, Red Kiss could offer a compelling new experience. Its availability on PC means it will be accessible to a wide audience upon release.

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